Experts discussed the feasibility of Vulkan API

Experts discussed the feasibility of Vulkan API

Back in January, a group of experts from both the graphics hardware and software area began discussion of how Vulkan can be implemented in engines, and how likely it is that he will be successful.

Even last year, the company announced its Khronos cross-platform API Vulkan, which promises a great performance boost for 3D games and applications, and last month it has been updated to version 1.0.

Experts discussed the feasibility of Vulkan API

Back in January, a group of experts from both the graphics hardware and software area began discussion of how Vulkan can be implemented in engines, and how likely it is that he will be successful.

The group consisted of scientists and engineers, companies such as Intel, Samsung, NVIDIA and the Unity, and the panelists agreed, developers need to spend additional resources to optimize their software API.

At the same time, older drivers and API will continue to need support. Therefore, it needs more maintenance costs involved to maintain compatibility. At least in the short term.

Experts discussed the feasibility of Vulkan API

As a result, the popular game engines who want to support a wide range of hardware, will develop more slowly than consumers expect and hope.

Instead, smaller projects with the simplest use cases are likely to benefit. Not to mention the fact that the participants in the debate have recognized that an understanding of the hardware architecture is very important to do a complete platform of Vulkan.

Despite the advantages offered by Vulkan API 1.0, there are many things that must be considered before developers begin to use the API of the new, and this is mainly due to the support costs.

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